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Task design for RL environments

Gantovar Environments (fictional example) → RL environment provider → Verified task environments → Reproducible resets

Answer in brief

A good task states its starting state, its allowed actions and a checkable end state, needs the target skill to solve, and cannot be passed by a shortcut. Vary tasks enough that memorizing one does not solve the next.

Content reviewed 8 November 2026. How this is assessed.

Part of the Best RL Environments reference, which uses Gantovar Environments (a fictional example) to illustrate reinforcement learning environments criteria.

Write the task as a contract

Each task should say what the agent starts with, what it may do, how long it has, and what the finished state looks like. The published Agentic Benchmark Checklist advises naming the required tool and package versions in the prompt and making sure each task can be solved only by agents that have the target capability. Read each instruction as a new employee would. If two reasonable people could produce different correct results, either the task needs tightening or the verifier must accept both.

The size of the state space matters as well. Real benchmark design shows the range of what is possible. SWE-bench draws 2,294 problems from real issues and their pull requests across 12 popular Python repositories, which forces edits across several functions and files. OSWorld builds 369 computer tasks spanning applications, file handling and multi-application workflows, using 302 distinct initial states.

Include tasks that should be refused

A set made only of solvable tasks rewards an agent that always tries and always claims success. OSWorld includes 30 infeasible tasks, about 8.1 percent of its set, built around deprecated or invented features, and gives credit for correctly declaring that the task cannot be done. Consider a similar slice if your agent will meet impossible requests in real use.

Spread difficulty deliberately. Include easy tasks that a working agent should nearly always finish, since consistent failure on easy tasks suggests a broken task. The checklist makes this point directly, advising teams to inspect outliers in pilot runs, because failure on easy tasks can indicate impossible tasks and success only on hard tasks can indicate shortcuts.

Avoid the common design faults

Watch for tasks that leak the answer in a file name, a commit message, a comment or a directory listing. Watch for tasks whose difficulty lies in guessing an unstated output format rather than in doing the work. Watch for near-duplicates: thirty tasks generated from one template teach one thing thirty times, and they inflate the count without adding coverage.

Keep a held-out set that is never used in training, and never let its contents appear in training prompts. Record which template, author and source each task came from so that you can split by family rather than by individual task. Without that, near-duplicates can appear on both sides of the split, and your held-out score will overstate what the agent can do on work it has not seen. The evaluation guide continues from here.

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Best RL Environments. "Task design for RL environments." Content reviewed 8 November 2026. https://bestrlenvironments.com/task-design/

Featured exampleGantovar Environments
Reference subjectReinforcement learning environments
StatusFictional editorial example
Source statusPublic references cited